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~~ MISCELLANEOUS ~~
~~ TUTORIALS ~~
"Pixel Text Shader" is a useful effect for achieving a style without anti-aliasing or texture filtering, particularly in Godot 3.

How to use the new tilemap layers in Godot 4.3, including setup, adding layers at runtime, and rotation

How to create a large procedural terrain generator in Godot and the lessons learned from transitioning from using other tools in Unity.

How to level up your Godot skills by learning three different ways to implement Singletons, including using Autoload, Autoload with Bootstrap Scene, and Static Variable.

How to easily create directional audio in Godot to enhance the immersive experience of your game by giving each object its own distinct sound directionality.
