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Issue 160
- How to Master Godot: Tips & Tricks from 9 Years of Game Development by Miziziziz at GodotCon Boston 2026
- What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
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Issue 159
- New features overview for Scalable Vector Shapes 2D in Godot (Oct 2025–Jul 2026)
- GodotHub: A Free, Cross-Platform Launcher for the Godot Engine
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Issue 158
- How to Create a Realistic Tree Shader in Godot
- How to Create Smooth Metaball Melt with Depth in Godot 4.3+ Shaders
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Issue 157
- GodotCon Boston 2026 Updates
- Godot Community Poll 2026: Help the team understand who uses Godot and how we can better support you.
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Issue 156
- Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026
- How to Jump-Start Godot: Skip Tutorials and Use the Docs First
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Issue 155
- Stricter AI Contributions and Enhanced Human-Centered PR Review Policy to Sustain Maintainer Health and Foster Growth of Trusted Contributors
- Vision for the Godot Engine
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Issue 154
- The Godot Engine Just Got A Huge Update With Steam Frame Support
- Godot 4.7: HDR on Linux Wayland, Asset Store, AreaLight3D, Android export improved, shader previews, and more
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Issue 153
- Godot 4.7: A Quick Look at the Best New Features
- Godot 4.7 Release Highlights and New Features Overview
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Issue 152
- Apple shipped a first-party Godot plugin at WWDC26 and it's wilder than it sounds.
- How to Build Xbox Games with Godot: A Practical Guide and GDK Integration for Xbox
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Issue 151
- GABE: Godot Android Build Environment brings full Gradle export and Android App Bundle generation directly to Android and XR devices, enabling on-device development, export, and publishing without a PC.
- How to Defend Godot Games and Navigate Open-Source Export Risks