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Issue 152
- Apple shipped a first-party Godot plugin at WWDC26 and it's wilder than it sounds.
- How to Build Xbox Games with Godot: A Practical Guide and GDK Integration for Xbox
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Issue 151
- GABE: Godot Android Build Environment brings full Gradle export and Android App Bundle generation directly to Android and XR devices, enabling on-device development, export, and publishing without a PC.
- How to Defend Godot Games and Navigate Open-Source Export Risks
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Issue 150
- JetBrains Rider now offers dedicated Godot addon templates, GDExtension support, and publish-ready workflows to streamline creating, debugging, and publishing Godot Asset Store addons.
- Introducing the Godot Asset Store: a modern, integrated platform for publishing, discovering, and evaluating assets with plans to expand to buying/selling and enhanced publisher analytics, while gradually phasing out the older Asset Library.
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Issue 149
- An Overview of Godot AI Plugins and Tools for 4.x Development
- How to Parse Godot .tres Files and Walk the Resource Graph with Rust
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Issue 148
- GodotCon Boston 2026 is coming!
- Esa: A case study in Godot/Tiled integration
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Issue 147
- Godot usage and engine growth
- Defining the AI Native Game: Why Generative Engines Are the New Standard for Godot Developers
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Issue 146
- HDR output support in Godot Engine 4.7: what it means and how to enable it
- How to Improve Testing in Godot Without Losing Momentum
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Issue 145
- HDR Output Arrives in Godot 4.7: High Dynamic Range Rendering Now Supported on Windows, macOS, iOS, visionOS, and Linux (Wayland) with Forward+ and Mobile Renderers.
- Master Godot with an all-in-one bundle to level up your game development.
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Issue 144
- Learn Godot basics through sensor-based illustrations.
- Godot: The Fastest-Growing Engine Fueled by 5 Key Engineering Decisions
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Issue 143
- How to Develop Scalable Godot 4 Projects with Solid Design Principles
- How Godot Is Used with a Custom iPad-Compatible Shell on top of the Godot Editor and Engine