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  • Issue 149

    • An Overview of Godot AI Plugins and Tools for 4.x Development
    • How to Parse Godot .tres Files and Walk the Resource Graph with Rust

    May 22nd 2026

  • Issue 148

    • GodotCon Boston 2026 is coming!
    • Esa: A case study in Godot/Tiled integration

    May 15th 2026

  • Issue 147

    • Godot usage and engine growth
    • Defining the AI Native Game: Why Generative Engines Are the New Standard for Godot Developers

    May 8th 2026

  • Issue 146

    • HDR output support in Godot Engine 4.7: what it means and how to enable it
    • How to Improve Testing in Godot Without Losing Momentum

    May 1st 2026

  • Issue 145

    • HDR Output Arrives in Godot 4.7: High Dynamic Range Rendering Now Supported on Windows, macOS, iOS, visionOS, and Linux (Wayland) with Forward+ and Mobile Renderers.
    • Master Godot with an all-in-one bundle to level up your game development.

    Apr 24th 2026

  • Issue 144

    • Learn Godot basics through sensor-based illustrations.
    • Godot: The Fastest-Growing Engine Fueled by 5 Key Engineering Decisions

    Apr 17th 2026

  • Issue 143

    • How to Develop Scalable Godot 4 Projects with Solid Design Principles
    • How Godot Is Used with a Custom iPad-Compatible Shell on top of the Godot Editor and Engine

    Apr 10th 2026

  • Issue 142

    • Creative, beginner-friendly 2D Godot 4.x mini-games bundle for learning by deconstructing real project logic
    • How to Implement a Lightweight Finite State Machine for Godot

    Apr 3rd 2026

  • Issue 141

    • Godot 4.6.2 RC 2 is ready for testing with critical bug fixes and improvements since RC1.
    • Learn To Make Games in Godot By GameDev.tv

    Mar 27th 2026

  • Issue 140

    • How to Use External Editors in Godot for Improved Productivity
    • Is This Tool the Sprite Revolution Godot Devs Have Been Waiting For? (Komiko)

    Mar 20th 2026

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