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  • Issue 152

    • Apple shipped a first-party Godot plugin at WWDC26 and it's wilder than it sounds.
    • How to Build Xbox Games with Godot: A Practical Guide and GDK Integration for Xbox

    Jun 12th 2026

  • Issue 151

    • GABE: Godot Android Build Environment brings full Gradle export and Android App Bundle generation directly to Android and XR devices, enabling on-device development, export, and publishing without a PC.
    • How to Defend Godot Games and Navigate Open-Source Export Risks

    Jun 5th 2026

  • Issue 150

    • JetBrains Rider now offers dedicated Godot addon templates, GDExtension support, and publish-ready workflows to streamline creating, debugging, and publishing Godot Asset Store addons.
    • Introducing the Godot Asset Store: a modern, integrated platform for publishing, discovering, and evaluating assets with plans to expand to buying/selling and enhanced publisher analytics, while gradually phasing out the older Asset Library.

    May 29th 2026

  • Issue 149

    • An Overview of Godot AI Plugins and Tools for 4.x Development
    • How to Parse Godot .tres Files and Walk the Resource Graph with Rust

    May 22nd 2026

  • Issue 148

    • GodotCon Boston 2026 is coming!
    • Esa: A case study in Godot/Tiled integration

    May 15th 2026

  • Issue 147

    • Godot usage and engine growth
    • Defining the AI Native Game: Why Generative Engines Are the New Standard for Godot Developers

    May 8th 2026

  • Issue 146

    • HDR output support in Godot Engine 4.7: what it means and how to enable it
    • How to Improve Testing in Godot Without Losing Momentum

    May 1st 2026

  • Issue 145

    • HDR Output Arrives in Godot 4.7: High Dynamic Range Rendering Now Supported on Windows, macOS, iOS, visionOS, and Linux (Wayland) with Forward+ and Mobile Renderers.
    • Master Godot with an all-in-one bundle to level up your game development.

    Apr 24th 2026

  • Issue 144

    • Learn Godot basics through sensor-based illustrations.
    • Godot: The Fastest-Growing Engine Fueled by 5 Key Engineering Decisions

    Apr 17th 2026

  • Issue 143

    • How to Develop Scalable Godot 4 Projects with Solid Design Principles
    • How Godot Is Used with a Custom iPad-Compatible Shell on top of the Godot Editor and Engine

    Apr 10th 2026

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