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Issue 163
- How to navigate 3D importing challenges in Godot
- Godot Decompiler Online: Converting PCK, EXE, and APK Back to GDScript
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Issue 162
- How to Make Multiplayer Games with Godot Engine at #GodotCon Boston '26
- An all-in-one GodotHub: a version manager with Git, templates, asset library, and more (open source) for Godot Engine developers.
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Issue 161
- GodotFest 2026 returns to Munich on November 3–4 with the theme “Godot Means Business”
- A simple about dialog node for the Godot game engine. After importing, simply add an AboutDialog node in the editor.
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Issue 160
- How to Master Godot: Tips & Tricks from 9 Years of Game Development by Miziziziz at GodotCon Boston 2026
- What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
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Issue 159
- New features overview for Scalable Vector Shapes 2D in Godot (Oct 2025–Jul 2026)
- GodotHub: A Free, Cross-Platform Launcher for the Godot Engine
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Issue 158
- How to Create a Realistic Tree Shader in Godot
- How to Create Smooth Metaball Melt with Depth in Godot 4.3+ Shaders
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Issue 157
- GodotCon Boston 2026 Updates
- Godot Community Poll 2026: Help the team understand who uses Godot and how we can better support you.
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Issue 156
- Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026
- How to Jump-Start Godot: Skip Tutorials and Use the Docs First
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Issue 155
- Stricter AI Contributions and Enhanced Human-Centered PR Review Policy to Sustain Maintainer Health and Foster Growth of Trusted Contributors
- Vision for the Godot Engine
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Issue 154
- The Godot Engine Just Got A Huge Update With Steam Frame Support
- Godot 4.7: HDR on Linux Wayland, Asset Store, AreaLight3D, Android export improved, shader previews, and more