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  • Issue 163

    • How to navigate 3D importing challenges in Godot
    • Godot Decompiler Online: Converting PCK, EXE, and APK Back to GDScript

    Aug 28th 2026

  • Issue 162

    • How to Make Multiplayer Games with Godot Engine at #GodotCon Boston '26
    • An all-in-one GodotHub: a version manager with Git, templates, asset library, and more (open source) for Godot Engine developers.

    Aug 21st 2026

  • Issue 161

    • GodotFest 2026 returns to Munich on November 3–4 with the theme “Godot Means Business”
    • A simple about dialog node for the Godot game engine. After importing, simply add an AboutDialog node in the editor.

    Aug 14th 2026

  • Issue 160

    • How to Master Godot: Tips & Tricks from 9 Years of Game Development by Miziziziz at GodotCon Boston 2026
    • What Comes After a Year of Shipping Godot on iPad, iPhone and Mac

    Aug 7th 2026

  • Issue 159

    • New features overview for Scalable Vector Shapes 2D in Godot (Oct 2025–Jul 2026)
    • GodotHub: A Free, Cross-Platform Launcher for the Godot Engine

    Jul 31st 2026

  • Issue 158

    • How to Create a Realistic Tree Shader in Godot
    • How to Create Smooth Metaball Melt with Depth in Godot 4.3+ Shaders

    Jul 24th 2026

  • Issue 157

    • GodotCon Boston 2026 Updates
    • Godot Community Poll 2026: Help the team understand who uses Godot and how we can better support you.

    Jul 17th 2026

  • Issue 156

    • Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026
    • How to Jump-Start Godot: Skip Tutorials and Use the Docs First

    Jul 10th 2026

  • Issue 155

    • Stricter AI Contributions and Enhanced Human-Centered PR Review Policy to Sustain Maintainer Health and Foster Growth of Trusted Contributors
    • Vision for the Godot Engine

    Jul 3rd 2026

  • Issue 154

    • The Godot Engine Just Got A Huge Update With Steam Frame Support
    • Godot 4.7: HDR on Linux Wayland, Asset Store, AreaLight3D, Android export improved, shader previews, and more

    Jun 26th 2026

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