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  • Issue 143

    • How to Develop Scalable Godot 4 Projects with Solid Design Principles
    • How Godot Is Used with a Custom iPad-Compatible Shell on top of the Godot Editor and Engine

    Apr 10th 2026

  • Issue 142

    • Creative, beginner-friendly 2D Godot 4.x mini-games bundle for learning by deconstructing real project logic
    • How to Implement a Lightweight Finite State Machine for Godot

    Apr 3rd 2026

  • Issue 141

    • Godot 4.6.2 RC 2 is ready for testing with critical bug fixes and improvements since RC1.
    • Learn To Make Games in Godot By GameDev.tv

    Mar 27th 2026

  • Issue 140

    • How to Use External Editors in Godot for Improved Productivity
    • Is This Tool the Sprite Revolution Godot Devs Have Been Waiting For? (Komiko)

    Mar 20th 2026

  • Issue 139

    • Become a sponsor!
    • Or you can sponsor me with a coffee! ;-)

    Mar 13th 2026

  • Issue 138

    • How to Create a Black Hole Shader in Godot with Noise and Radius Parameters
    • How to implement parallax mapping in Godot shaders

    Mar 6th 2026

  • Issue 137

    • How AI Helps me Test a Godot MCP Server with Dev.to and Claude Code
    • How to Use Godot Tweens Cheatsheet

    Feb 27th 2026

  • Issue 136

    • Become a sponsor!
    • Or you can sponsor me with a coffee! ;-)

    Feb 20th 2026

  • Issue 135

    • Become a sponsor!
    • Or you can sponsor me with a coffee! ;-)

    Feb 13th 2026

  • Issue 134

    • Become a sponsor!
    • Radial Zoom Blur Transition Between Two Textures (Godot Shader)

    Feb 6th 2026

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