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  • Issue 68

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    • In his talk at GodotCon 2024, Rothio Tome shares valuable insights and lessons learned from developing his first commercial game, Wax Heads, using the Godot Engine over the past year.

    Nov 8th 2024

  • Issue 67

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    • Hengo is an open-source visual scripting tool for Godot that enables users to create logic visually while compiling it directly into GDScript for smooth integration with the Godot Engine.

    Nov 1st 2024

  • Issue 66

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    • How to achieve nearly 1 million copies sold in Early Access, as demonstrated by PlayWithFurcifer's success with their game, Backpack Battles, made in Godot.

    Oct 25th 2024

  • Issue 65

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    • Online Visual Novel in Godot: Case Study on Sentou Gakuen

    Oct 18th 2024

  • Issue 64

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    • A one-click solution for Nintendo Switch™ and Xbox Series X|S, designed to help Godot developers bring their games to consoles with ease

    Oct 11th 2024

  • Issue 63

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    • How to make money as a Godot developer through business opportunities and networking.

    Oct 4th 2024

  • Issue 62

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    • Godot Rendering Priorities: September 2024

    Sep 27th 2024

  • Issue 61

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    • How to achieve high-performance voxel generation in Godot 4 using a custom quad technique for infinite voxel generation

    Sep 20th 2024

  • Issue 60

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    • Godot 3.6 has been released after 2 years of development (yes, it's still maintained :-))

    Sep 13th 2024

  • Issue 59

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    • Godot Foundation on the topic of official console ports

    Sep 6th 2024

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