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Issue 156
- Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026
- How to Jump-Start Godot: Skip Tutorials and Use the Docs First
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Issue 155
- Stricter AI Contributions and Enhanced Human-Centered PR Review Policy to Sustain Maintainer Health and Foster Growth of Trusted Contributors
- Vision for the Godot Engine
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Issue 154
- The Godot Engine Just Got A Huge Update With Steam Frame Support
- Godot 4.7: HDR on Linux Wayland, Asset Store, AreaLight3D, Android export improved, shader previews, and more
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Issue 153
- Godot 4.7: A Quick Look at the Best New Features
- Godot 4.7 Release Highlights and New Features Overview
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Issue 152
- Apple shipped a first-party Godot plugin at WWDC26 and it's wilder than it sounds.
- How to Build Xbox Games with Godot: A Practical Guide and GDK Integration for Xbox
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Issue 151
- GABE: Godot Android Build Environment brings full Gradle export and Android App Bundle generation directly to Android and XR devices, enabling on-device development, export, and publishing without a PC.
- How to Defend Godot Games and Navigate Open-Source Export Risks
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Issue 150
- JetBrains Rider now offers dedicated Godot addon templates, GDExtension support, and publish-ready workflows to streamline creating, debugging, and publishing Godot Asset Store addons.
- Introducing the Godot Asset Store: a modern, integrated platform for publishing, discovering, and evaluating assets with plans to expand to buying/selling and enhanced publisher analytics, while gradually phasing out the older Asset Library.
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Issue 149
- An Overview of Godot AI Plugins and Tools for 4.x Development
- How to Parse Godot .tres Files and Walk the Resource Graph with Rust
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Issue 148
- GodotCon Boston 2026 is coming!
- Esa: A case study in Godot/Tiled integration
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Issue 147
- Godot usage and engine growth
- Defining the AI Native Game: Why Generative Engines Are the New Standard for Godot Developers