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Issue 50
- Take part in the Godot Community Poll 2024!
- The Best New Features Coming in Godot 4.3
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Issue 49
- This bundle can give you some nice musical score for your game!
- This visual programming addon has great potential for educational purposes, despite being barebones.
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Issue 48
- NOT ADOBE! -- The Best Adobe Alternatives in 2024
- "COGITO" is a first-person immersive sim template project for Godot Engine 4
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Issue 47
- How TileMaps will change in the newest version (currently beta)
- With this asset you can import raw data from several file types (yaml, toml, hjson, xml, csv, xlsx, ods, odb, sqlite) in the same manner as a JSON resource but processing the strings with str_to_var
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Issue 46
- Godot 4.3 did some significant reworks to animation features since 4.0
- A small prototype to learn implementing basic gameplay mechanics for a twin-stick shooter in Godot Engine
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Issue 45
- How to generate Pixel Perfect 2D levels in Godot 4 with the help of Generative AI
- A Node-Based, thread-safe and synchronous Job Queueing System for Godot
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Issue 44
- 5 AWESOME Changes in Godot 4.3 - Tilemaps, Quality of Life
- Some awesome things Godot 4.3 introduces
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Issue 43
- Godot 4.3 will introduce significant enhancements to web exports, address issues related to single-threaded exports and improve audio playback
- An ebook about learning GDScript by Developing a Game with Godot 4
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Issue 42
- JetBrains Rider 2024.1 now has basic support for Godot's LSP for GDScript
- The Base Mesh | 100% Free CC0 Assets
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Issue 41
- Godot 4.3 dev 6 is the last dev snapshot of this version before going beta. Introduces automatic checks for updates and some new changes TileMaps and PackedByteArrows
- Godot 4.3 introduces Reverse Z which will improve depth buffer precision without affecting memory usage or performance. Bad news? Well, your custom shaders will need some tweaks, as it breaks compatibility.