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Issue 69
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Dinesh Kumar presents a lightning talk at GodotCon 2024, sharing insights on transitioning from Unity to Godot in an enterprise environment.
Nov 15th
2024
Issue 68
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In his talk at GodotCon 2024, Rothio Tome shares valuable insights and lessons learned from developing his first commercial game, Wax Heads, using the Godot Engine over the past year.
Nov 8th
2024
Issue 67
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Hengo is an open-source visual scripting tool for Godot that enables users to create logic visually while compiling it directly into GDScript for smooth integration with the Godot Engine.
Nov 1st
2024
Issue 66
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How to achieve nearly 1 million copies sold in Early Access, as demonstrated by PlayWithFurcifer's success with their game, Backpack Battles, made in Godot.
Oct 25th
2024
Issue 65
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Online Visual Novel in Godot: Case Study on Sentou Gakuen
Oct 18th
2024
Issue 64
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A one-click solution for Nintendo Switchâ„¢ and Xbox Series X|S, designed to help Godot developers bring their games to consoles with ease
Oct 11th
2024
Issue 63
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How to make money as a Godot developer through business opportunities and networking.
Oct 4th
2024
Issue 62
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Godot Rendering Priorities: September 2024
Sep 27th
2024
Issue 61
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How to achieve high-performance voxel generation in Godot 4 using a custom quad technique for infinite voxel generation
Sep 20th
2024
Issue 60
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Godot 3.6 has been released after 2 years of development (yes, it's still maintained :-))
Sep 13th
2024
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