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  • Issue 19

    • Godot 4.2 arrives!
    • Here's a nice feature breakdown of 4.2 if you prefer video

    Dec 1st 2023

  • Issue 18

    It's actually a bonus edition :-)

    Nov 28th 2023

  • Issue 17

    • Release candidate: Godot 4.2 RC 1
    • Here's an interesting shader for you! The Chaos shader. With source.

    Nov 24th 2023

  • Issue 16

    • Dev snapshot: Godot 4.2 beta 6
    • `EditorInterface` is a singleton now!

    Nov 17th 2023

  • Issue 15

    • Dev snapshot: Godot 4.2 beta 5
    • Adam Scott: How a C/C++ noob ported DOOM to run in Godot using GDExtension

    Nov 10th 2023

  • Issue 14

    • An update on the current state of the particle system in Godot, and some hints about what the future holds!
    • Dev snapshot: Godot 4.2 beta 4

    Nov 3rd 2023

  • Issue 13

    • Godot 4.2 Update: Rotate Tiles, and Other Tilemap Changes!
    • Dev snapshot: Godot 4.2 beta 2

    Oct 20th 2023

  • Issue 12

    • Godot 4.2 Beta is Here!
    • Godot with W4 Games and various other companies, we're building an open ecosystem for game development around the engine!

    Oct 13th 2023

  • Issue 11

    • Ever wondered where the general design of Godot comes from? (by Juan Linietzky)
    • Some free 3D assets to be found on Poly Haven

    Oct 6th 2023

  • Issue 10

    • Great! The second Godot 4.1 patch release is finally coming, which is long overdue. This release candidate comprises crucial fixes, such as enhancements in performance and stability. It's crucial that we thoroughly test it to ensure its quality.
    • (opinion) With all the things Godot is perfect for, exporting to consoles might be it's biggest flaw

    Sep 29th 2023

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