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  • Issue 63

    • Become a sponsor!
    • How to make money as a Godot developer through business opportunities and networking.

    Oct 4th 2024

  • Issue 62

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    • Godot Rendering Priorities: September 2024

    Sep 27th 2024

  • Issue 61

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    • How to achieve high-performance voxel generation in Godot 4 using a custom quad technique for infinite voxel generation

    Sep 20th 2024

  • Issue 60

    • Become a sponsor!
    • Godot 3.6 has been released after 2 years of development (yes, it's still maintained :-))

    Sep 13th 2024

  • Issue 59

    • Become a sponsor!
    • Godot Foundation on the topic of official console ports

    Sep 6th 2024

  • Issue 58

    • Become a sponsor!
    • The difference between high poly and low poly models

    Aug 30th 2024

  • Issue 57

    • Become a sponsor!
    • Godot Physics: Jolt vs Rapier3D

    Aug 23rd 2024

  • Issue 56

    • Become a sponsor!
    • Here are 6 favorite features of Godot 4.3 that you might like!

    Aug 16th 2024

  • Issue 55

    • Godot 4.3 RC 3 is here
    • Godot 4.3 now includes native .fbx support using the ufbx library, eliminating the need for an external FBX2glTF converter. Existing projects will continue to use FBX2glTF by default, but new imports will use ufbx2. (users can change the importer settings if needed)

    Aug 9th 2024

  • Issue 54

    • Pixelorama by Orama Interactive - a powerful and accessible open-source pixel art multitool (made in Godot)
    • Here's an Vector Icon Pack (Vector Icon Pack 11 to be exact) for you

    Aug 2nd 2024

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