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Issue 66
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How to achieve nearly 1 million copies sold in Early Access, as demonstrated by PlayWithFurcifer's success with their game, Backpack Battles, made in Godot.
Oct 25th
2024
Issue 65
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Online Visual Novel in Godot: Case Study on Sentou Gakuen
Oct 18th
2024
Issue 64
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A one-click solution for Nintendo Switchâ„¢ and Xbox Series X|S, designed to help Godot developers bring their games to consoles with ease
Oct 11th
2024
Issue 63
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How to make money as a Godot developer through business opportunities and networking.
Oct 4th
2024
Issue 62
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Godot Rendering Priorities: September 2024
Sep 27th
2024
Issue 61
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How to achieve high-performance voxel generation in Godot 4 using a custom quad technique for infinite voxel generation
Sep 20th
2024
Issue 60
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Godot 3.6 has been released after 2 years of development (yes, it's still maintained :-))
Sep 13th
2024
Issue 59
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Godot Foundation on the topic of official console ports
Sep 6th
2024
Issue 58
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The difference between high poly and low poly models
Aug 30th
2024
Issue 57
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Godot Physics: Jolt vs Rapier3D
Aug 23rd
2024
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