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  • Issue 66

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    • How to achieve nearly 1 million copies sold in Early Access, as demonstrated by PlayWithFurcifer's success with their game, Backpack Battles, made in Godot.

    Oct 25th 2024

  • Issue 65

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    • Online Visual Novel in Godot: Case Study on Sentou Gakuen

    Oct 18th 2024

  • Issue 64

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    • A one-click solution for Nintendo Switchâ„¢ and Xbox Series X|S, designed to help Godot developers bring their games to consoles with ease

    Oct 11th 2024

  • Issue 63

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    • How to make money as a Godot developer through business opportunities and networking.

    Oct 4th 2024

  • Issue 62

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    • Godot Rendering Priorities: September 2024

    Sep 27th 2024

  • Issue 61

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    • How to achieve high-performance voxel generation in Godot 4 using a custom quad technique for infinite voxel generation

    Sep 20th 2024

  • Issue 60

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    • Godot 3.6 has been released after 2 years of development (yes, it's still maintained :-))

    Sep 13th 2024

  • Issue 59

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    • Godot Foundation on the topic of official console ports

    Sep 6th 2024

  • Issue 58

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    • The difference between high poly and low poly models

    Aug 30th 2024

  • Issue 57

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    • Godot Physics: Jolt vs Rapier3D

    Aug 23rd 2024

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