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“Omniplanar” Mapping is a texturing technique that simplifies the tri-planar method by using only one texture sample without axis biases or transitions. And here's a shader using it.
How to reveal blend damage on an object using a noise texture mask in Godot Shaders for generating a damaged state effect.
This shader in Godot creates a wavy effect on a texture, resembling the movement of a slime or slug as they walk.
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