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~~ ASSETS ~~
~~ TUTORIALS ~~

How to implement a simple respawn system and use signals for a timer in a 2D platformer using Godot.
The "Efficient 3-line Pixel Palette Shader" offers full alpha support for enhanced graphics in Godot
Discover essential Godot Engine plugins designed to enhance AI art creation and streamline your game development process with innovative tools
The "Neuronal Network Waves" shader allows for interactive modifications based on mouse position, offering a smooth visual experience that invites experimentation despite its imperfections.
The "Ball Of Fire" shader introduces a shader code that includes a uniform parameter for time, allowing for dynamic animation adjustments through GDScript.
The "Wavy Texture" shader was designed for canvas items that allows users to create wave effects by adjusting the amplitude and frequency of the waves.
This shader allows for the creation of a dynamic, circular decal in Godot, featuring smooth alpha blending for texture projection onto 3D surfaces.

How to implement item pickup mechanics in a Godot 4 2D platformer and print the item's value to the console.

How to create a dynamic GUI using a CanvasLayer in Godot 4 that follows your camera in a 2D platformer game.

How to effectively use CanvasLayer and CanvasItem for layering in Godot 4, as explained in this tutorial video.
