Hello!
With this issue, I introduce a new category for content - Shaders. There are so many recipes for shaders these days, that I think you will benefit from seeing them outside of the Tutorials category :-) Enjoy!
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~~ MISCELLANEOUS ~~

How to achieve nearly 1 million copies sold in Early Access, as demonstrated by PlayWithFurcifer's success with their game, Backpack Battles, made in Godot.
Are you waiting for a Godot podcast? Say no more! Daniel Delgado just started one. The first episode is an interview with Nozomu Games. His game Robot Detour is releasing next month.
~~ SHADERS ~~
The "Affine Effect Shader" shader showcases unique visual effects and is accompanied by beautiful illustrations from Icon 8.
This shader in Godot Engine transforms lighting into a palette, allowing light to function like shading paint in Aseprite, enhancing the visual style of sprites.
How to implement a texture-based alpha hash in Godot shaders by adding specific code to your shader and ensuring you have scale and img parameters along with an appropriate PNG import.
A spatial shader designed to project a moving, circular decal with smooth alpha blending onto 3D surfaces.
The Absorption Based Stylized Water shader features enhanced player interactions and incorporates refraction effects, while allowing reflections through Godot's post-processing techniques.
This shader code for Godot allows users to create a customizable scrolling line background, with options to adjust colors, speed, angle, blur, and line count.
The project showcases a method for creating compact and expandable 3-line color array palettes in Godot shaders, utilizing the R channel of sprite color and alpha multiplication without conditionals to ensure optimal GPU performance.
~~ TUTORIALS ~~

How to create and publish your own Godot addon to the Asset Store is the focus of this session from GameDev Days 2024.

Custom resources in Godot are essential for creating reusable data, enhancing the game's modularity and efficiency, as explored in this comprehensive tutorial.
